Author Feature-Andrea White


Spirit of Texas Reading Program

Middle School

Featured Author

Andrea White

Andrea White

Windows on the World

Windows on the World is a science fiction book set in 2083.   Lower class citizens barely survive in the Low City while the privileged GodZillionaires live above.  Orphaned Shama is mysteriously selected to attend the Chronos Academy and learn to manipulate time.  Join in the book discussion at:

Author Andrea White is the author of three books prior to Windows on the World -- Surviving Antarctica Reality TV 2083, Window Boy and Radiant Girl.


Find her on the web:

Website for Windows on the World

Website for Surviving Antartica Reality TV 2083



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Book Trailer

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Origami Birds

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This program is designed to:

In Andrea White’s Windows on the World, characters prepare to travel into the past and future.  This activity asks participants to think about predictions about the future or wishes for society and the world in the future. 

Length of Program:



Origami paper
Monofilament fishing line (optional)
Time capsule (this can be as sophisticated as a buried 500-year guarantee container ordered from a company that manufactures time capsules to a simple water- and air-tight container stored in the school’s vault)

See books and websites below

Before leading this activity, teacher or librarian should become thoroughly familiar with folding the chosen bird figure.

Books to share:

Personal Author: Dixon, Dougal. Title: The future is wild / Dougal Dixon, John Adams. ISBN: 1552977242 (bound) ISBN: 1552977234 (pbk.) : $35.00 Publication info: Toronto : Firefly Books, 2003. Physical descrip: 160 p. : col. ill., col. port. ; 28 cm. General Note: Includes index. Subject term: Evolution (Biology)--Forecasting. Subject term: Ecological succession. Subject term: Natural history. Added author: Adams, John.

Personal Author: Bortolotti, Dan. Title: Panda rescue : changing the future for endangered wildlife / Dan Bortolotti. ISBN: 1552975983 Publication info: Buffalo, N.Y. : Firefly Books (U.S.), 2003. Physical descrip: 64 p. : ill. (some col.), col. maps ; 24 cm. General Note: Includes index. Abstract: Discusses threats to the survival of the giant panda and examines panda conservation efforts around the world. Reading grade level: 6.8. Interest grade level: 5-8 Follett Library Resources. Subject term: Giant panda. Subject term: Endangered species. Subject term: Conservation of natural resources.

Personal Author: Beech, Rick. Title: The origami handbook : the classic art of paperfolding in step-by-step contemporary projects / Rick Booch. ISBN: 0681323205 Publication info: London : Hermes House, 2004, c2003. Physical descrip: 256 p. : col. ill. ; 23 cm. Bibliography note: Includes index. Contents: History of the art -- Gallery of origami masterpieces -- Paper, techniques & base folds -- Projects: Traditional classics -- Animals, people & flowers -- Toys, games & action origami -- Practical paper folds -- Party tricks -- Decorative origami -- Modular origami. Subject term: Origami.

Personal Author: Ungert, Ruth. Uniform title: [Origami-Tiere für Kinder. English] Title: Easy origami animals / Ruth Ungert ; [edited by Claire Bazinet ; photos by Frank Schuppelius]. ISBN: 1402701896 (pbk.) : $6.95 Publication info: New York, NY : Sterling Pub. Co., c2003. Physical descrip: 64 p. : col. ill. ; 24 cm. General Note: "Originally published under the title Origami-Tiere für Kinder." General Note: Includes index. Abstract: Provides step-by-step instructions on how to fold paper to make such animal figures as ducks, penguins, and elephants. Subject term: Origami. Subject term: Animals in art. Subject term: Handicraft. Added author: Bazinet, Claire. Added author: Schuppelius, Frank.

Display Option:

  • Completed origami birds can be strung on monofilament fishing line and hung from the ceiling of the library, cafeteria, or other indoor common area (please note:  check with building supervisor before doing this, some schools have motion detection equipment installed that will be triggered if birds are blown by air conditioning).


  1. Writing
    • Discuss students’ predictions for the future – 10, 25, 50, 100 years out.  Have students write these predictions on the plain side of origami paper.  Predictions could involve the future of communication, transportation, government, education, food, shelter, clothing, etc.
    • Discuss students’ wishes or desires for the future.  Have students write these wishes or desires on the plain side of origami paper.  A starting point for this discussion might involve cultural or societal relationships.
  2. Origami - Fold origami paper into the shape of a bird (teacher or librarian can choose the desired pattern from books mentioned above or websites mentioned below based on what he/she feels is the students’ ability level).  A bird was chosen to represent Shama’s pet bird Deenay in Windows on the World.  Optional:  use display technique mentioned above.
  3. Time Capsule-Collect paper birds in a time capsule to be opened 10 or 25 years in the future.  Make sure that complete documentation of the location of the time capsule and the date it should be opened is left in multiple formats (electronically, in writing, etc.) with multiple people.  A copy of the book and an explanation of the activity should be included with the birds.


  • Title: Origami fun for kids [videorecording] / produced by Xperience Technology.  Publisher: Origami Workshop, p2007, c2007

UPC: 823857136926


Dewey: 736.982



Interest Level: 5-8


Public Performance Rights: No

Closed Captioning: No



Paper work.
Instructional films.
Video recordings for children.
DVD-Video discs.

Tracings: Avery, Vicky Mihara. ; Origami Workshop. ; Xperience Technology.

Notes: DVD.;Title and credits from container.;Host, Vicky Mihara Avery.;Bonus CD includes printable diagrams.;"Endorsed by OrigamiUSA"--Container.;Flapping butterfly -- Fox puppet (with house and piano) -- Cluster airplanes -- Spinning top -- Tulip and stem-- Tradional crane -- Flapping crane -- Hints & tips for folding cranes. Presents step-by-step instructions for ten simple origami projects, and features a flapping butterfly, cluster airplanes, a traditional and a flapping crane, and includes hints and tips for folding classic origami models.

  • Title: Between the folds : a film about finding inspiration in unexpected places [videorecording] / Green Fuse Films presents ; a documentary by Vanessa Gould ; written, directed & produced by Vanessa Gould ; produced in association with Thoughts in Grey Circles, ITVS, Kinokuniya Shoten ; a Green Fuse Films production.

Publisher: Distributed by PBS Distribution, p2009, c2009

UPC: 841887011297

ISBN-13: 978-1-60883-126-5

ISBN-10: 1-60883-126-4


Dewey: 736



Interest Level: YA


Public Performance Rights: No

Closed Captioning: Yes

Rated: NR




Paper crafts.
Career changes.
Closed caption video recordings.
Documentary films.
Nonfiction films.
Feature films.

Tracings: Gould, Vanessa. ; PBS Distribution (Firm) ; Green Fuse Films. ; Thoughts in Grey Circles (Firm) ; Independent Television Service. ; Kinokuniya Shoten.

Notes: DVD; NTSC; stereo.; region 1.;Closed-captioned.;Michael LaFosse, Richard Alexander, Eric Joisel, Robert J Lang, Akira Yoshizawa, Paul Jackson, Chris Palmer, Vincent Floderer, Miri Golan, Dr. Thomas Hull, Dr. Erik Demaine & Marty Demaine, Brian Chen, Satoshi Kamiya, Dr, Bernie Peyton.;Score, Gil Talmi ; editor, Kristi Barlow ; cinematography, Melissa Donovan.;Originally produced in 2009.;Special features: trailer; Origametria (8 min.) film about a teaching program run by the Israeli Origami Center (IOC)); outtakes (31 min.) includes in-depth footage with Michael LaFosse & Richard Alexander in their papermaking studio, as well as additional interview footage with Eric Joisel, Dr. Robert J Lang, Paul Jackson, Chris K. Palmer, Dr. Tom Hull and Dr. Erik Demaine. A documentary film that introduces viewers to ten fine artists and theoretical scientists who explain why they each decided to abandon their careers to become "paperfolders."


(If you have access to YouTube, many origami bird-folding videos are available there by entering the search term “origami bird.”)

Professional Resources:

  • Title: Predicting the future / edited by Leo Howe and Alan Wain.

Publisher: Cambridge University Press, p1993, c1993

ISBN-13: 978-0-521-61974-5

ISBN-10: 0-521-61974-2

LCCN: 94-100743

Dewey: 303.49


Interest Level: AD


Series: The Darwin College lectures



Tracings: Howe, Leo. ; Wain, Alan.

Notes: Includes bibliographical references and index.;Introduction: predicting the future / L. Howe -- The future of the universe / S. Hawking -- Chaos / I. Stewart -- Comets and the world's end / S. Schaffer -- Predicting the economy / F. Hahn -- The medical frontier / I. Kennedy -- Divine providence in late antiquity / A. Cameron -- Buddhist prediction: how open is the future? / R. Gombrich -- The last judgement / D. Cupitt.

From the Publisher: Auguries, oracles, omens and software simulation. From antiquity to the electronic age, Predicting the Future examines humankinds obsessive urge to look beyond the present in the hope of controlling events in the days to come. Opening with Stephen Hawkings predictions about the billion year future of the universe, closing with Don Cupitts insights into the Last Judgement, the book examines both the history of prediction and the ways we set about foretelling the future today. In the past soothsayers, diviners, holy men and astrologers made prophecies on the basis of religious ideology and traditional authority. Today accredited experts predict the future, of the economy, of medicines place in society, of the entire universe, on the basis of empirical observation and scientific theory. Yet as all the contributors admit, prediction remains an uncertain business even in the computer age, steering a hazardous course between scaremongering and complacency, liable always to be thrown dramatically off course by human unpredictability, catastrophic change, or faulty initial data. The book originates in the sixth annual series of Darwin College Lectures, delivered in Cambridge in 1991 under the title Predictions.

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Perfect Pets!

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This program is designed to:

In Andrea White’s Windows on the World, the thirteen-year-old main character, Shama Katooee, finds her best friend and pet, a bird named Deenay. Let’s find YOUR perfect pet!

Length of Program:

This program is very flexible.  Depending upon the activities you choose, it is easy to prepare anywhere from a one hour mini-lesson (veterinarian visit), to a half-day program including a couple of the activities, or even stretch it out to multiple session program (every Saturday for a month, for example).


Depending upon the activities chosen, various preparations will be required.  If your library does not already have access to the American Red Cross Pet First Aid lesson DVDs, for example, then those will need to be budgeted for and purchased ahead of time. 

Books to share:

This is a great time to showcase those non-fiction informational pet books such as: Shelter dogs : amazing stories of adopted strays! By Peg Kehret, Puppy Training and Care by Tracy Libby, etc.

Also, if you subscribe to Cat Fancy and Dog Fancy, etc. these would be excellent periodicals to display.

Or, if you wish, you could still choose to tie in the time-travel element, showcasing the following books:

The Transall Saga by Gary Paulsen (6-8 grade)

Missing Series by Margaret Peterson Haddix (9-12)

Time Quintet Series by Madeleine L’Engle (11-15)

Dark Mirror Series by M.J. Putney (12-17)

Emerald Atlas by John Stephens (8-12)

A Tale of Time City by Diana Wynne Jones (12-14)

Ruby Red by Kerstin Gier (12-17)

The Blue Comet by Rosemary Wells (12-14)

Nick of Time by Ted Bell (10-14)

The Book of Time by Guillaume Prevost (9-12)

Bulletin Board:

Photo displays of pets

Could be done as a “match the pet to the owner” contest.

Could be photos of pets with descriptions of that pet


Pairing with the American Red Cross or Human Society in your area for a mini-lesson on pet first aid, pet sitter certification, and pet care.

Pet First Aid lessons can also be offered via DVD/booklet  by purchasing them from the American Red Cross if a chapter isn’t available in your area.

Pet Sitter Certification information

Adoption of and/or visits to a pet shelter. (This project could actually move into a service project your book club completes, for example, that includes helping to set up a pet adopt-a-thon in conjunction with a local pet shelter.)

Pet Responsibility? There is a great lesson on the American Humane site that discusses several topics that can be used and adapted. Like Pet Test - what kind of pet is right for you, Needs - what does it take to care for your pet, etc. If they come up with their own pet they could even create their own needs and such. 

Mutt Maker (listed under games) – a site where children can create a pet using different aspects from different animals.  Students can create the new animals then discuss the environment the animals live in.  


The following are a few snack ideas.  Some the kids can make; some that could be made ahead of time, or purchased.

Puppy Chow (be aware of peanut allergies---or can make with Nutella rather than peanut butter)

Scooby-snacks (graham cracker snacks sold as “Scooby-snacks” or the fruit chew version)

See edible 3D craft project below:  a craft AND a snack!


3D pets - Create pets using various scraps of paper, toilet paper rolls, recycled materials, pipe cleaners, scissors, glue, crayons, markers, etc.  This could also include a Paper Mache activity.

Another variation of the 3D pet is to make them edible.  Children could be creative and share their creation and then eat them as a snack.  Some items that could be used are marshmallows, gummies, Dots, etc.  Toothpicks would be used to hold the animals together.

Guest Speakers:

Arrange a visit with a veterinarian.

Humane Society -  to speak to children about pet responsibility

Zooniversity (The Teaching Zoo that comes to you) - This is a group that will travel to your library and conduct a program.  They bring animals to you.  It also contains a lesson on adaptations.

If Zooniversity is not available in your area, consider an area zoo.  Even the small ones typically have an education department within them and are happy to prepare programming for libraries.


Website :

Animal Planet

This site is a great resource that offers pet guides, pet games, and videos about pets. 

American Veterinary Medical Association (AVMA)

This site offers “an animal care activity section for children.”


This site offers information on pet care from dogs to gerbils to fish.

This site has many resources that could be used as extensions.  It contains varied information from the interdependence of organisms, surviving in a habitat, as well as adaptation and survival.


This site offers an activity on investigating animal adaptation.  This will get children thinking about what animals might be like in the future as well as what the environment might be like.

Pet Choice

This site assists in helping children choose the best pet for them.


This site offers a plethora of information that can be used and adapted on animal adaptation and information on different animals. 

Switcheroo Zoo

This site allows children to play animal games as well as create their own animal.


This site shows some possible cyborg animals and insects of the future.  They may interesting additions to the Pet Shop bulletin board.

Build Your Wild Self

Design an avatar with animal parts and choose the background  It gives you a name and tells about your features


A tool to create animated speaking avatars.  A pet mascot puppet that can ask question to whomever or talk about weather, day/ month, the activities that the student will be doing in class that day, etc.


a web-based drawing tool for collaborative projects


animated pictures such as a newspaper clip a talking squirrel, cats, ninja or talking flower


Quickly create and easily share talking photos of animal creations in 3 steps snap, select a photo and speak into the microphone to record audio

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Future Gadgets

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Download Flyer-PDF

Length of Program - 5 weeks


In this program, teens will work together (or individually) to create a futuristic gadget with ideas from their imaginations; Including books they have read, gaming worlds, movies, and/or creating solutions for problems of today.

Books to Share

Windows on the World - Andrea White


Use a version of the flyer provided with this program to promote your program. Feel free to include some of the books listed above if you are doing a tabletop display.

Description and Timeline

Week 1: Brainstorming

Using the Creativity Techniques found at Mind Tools.  Teens are encouraged to watch the brainstorming video to help them get started generating ideas for their futuristic gadget.

Teens can work in groups, preferred, or alone. To begin brainstorming, ask teens questions about futuristic gadgets that they’ve read about or seen in movies.

  • What do they look like?
  • What purpose do they serve? (What do they do?)
  • Is there a problem that you could solve using a gadget?
  • What would that gadget look like?

Let teens think about and develop an idea for a gadget.


Roberts, Dustyn. Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists 978-0071741675

Brown, Henry. 507 Mechanical Movements: Mechanisms and Devices 978-0486443607

Ruffler, Walter. Paper Models That Move: 14 Ingenious Automata, and More 978-0486477930

Bartholomew, AlanElectric Mischief: Battery-Powered Gadgets Kids Can Build 1550749234

Hauser,Jill Frankel. Gizmos & Gadgets: Creating Science Contraptions That Work 978-1885593269

Quick-Draw Gadget

Weekend Project: Spider Rifle

The Gadget Show

Week 2 : Gadget Development

Teens will create a sketch of their gadget and make a list of items needed to craft it. Limits can be placed on items needed to reduce cost. 

Alternative ideas:

Have teens create gadgets out of recycled materials. (paper rolls, cardboard, plastic bottles, etc)

Have teens make their gadgets out of Legos 

Week 3 & 4 : Construction

Teens will spend the next two weeks crafting their gadget and any other items needed for their presentation.

Week 5: Presentation

Teens will set up their gadgets in a Science Fair format. Other patrons, parents, and guests can walk around to view and ask questions about the gadgets. 

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Time Travel Board Game

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Time Travel Board Game based on concept of time/space travel.  Students will create the rules, game pieces, board or base, and do their own historical research. (They can use a steam punk theme – using gadgets such as steam engines, hydraulics, capacitates, tesla coils, clockwork gears, etc. set in different time periods.)


Time Travel is a theme of the book, Windows on the World, by Andrea White.  In this book, Shama Katoee, an orphan, is all alone until she finds a bird that becomes her pet.  She is mysteriously selected to be a student at the Chronos Academy and brings along her pet bird.  There she learns about the Quan Time machine and learns about the effects of time travel. The question is – if she is able to go back in time, would she decide to change anything and what will be the result?  Here is a program designed to let middle school students do just that:  tweens will make the rules, game pieces, game board and then they will play to see Where in Time they are.


Windows on the World – Andrea White

When you reach me – Rebecca Stead

Gideon trilogy – Linda Buckley-Archer

Mal and Chad  – Stephen McCrane

The Last Muskateer – Stuart Gibbs

Ruby Red – Kerstein Gier

The Time Machine – H.G. Wells

A Wrinkle in Time – Madeleine L’Engle

The Time-traveling Fashionista – Bianca Turetsky

Breaking the Time Barrier: the race to build the first time machine – Jenny Randles

Time Travel in Einstein’s Universe – J.Richard Gott

Timeless – Alexandra Monir


Windows on the World – Andrea White

Missing series – Margaret Haddix

The Roar – Emma Clayton

The Time-traveling Fashionista – Bianca Turetsky

A Wrinkle in Time – Madeleine L’Engle

Jake Ransom series – James Rollins

Nick of Time series – Ted Bell

Another Whole Nother Story – Cuthbert Soup

A Connecticut Yankee in King Arthur’s Court – Mark Twain

Baseball Card Adventure series – Dan Gutman


  • Pencils
  • Markers
  • Scissors
  • Big size notepad
  • Easel
  • Cardstock
  • Poster boards
  • Construction paper
  • Sticky tack
  • Other crafts/recyclables as needed
  • Students can make a list of items they will need(give them a budget to stick to)
  • Meeting room with tables
  • Small bottles of water
  • Snacks
  • A cake and/or food for the Celebration Finale
  • Incentives, prizes, books
  • Music for students to listen to as they work



The program spans 5 weeks.  The length can be adjusted to your group and/or your time frame.  Each session should last one hour.  Have some resources available to them so they can get ideas. Guide the students in their thinking, but let them ultimately decide on their final product.  The last session will be when the students get to play their game.

Week 1 – Brainstorming

Students will meet and share their ideas about the possibilities of Time/Space Travel. They should discuss the ways they can create a board game.  Since time and space travel involves going into past, present, and future; kids will need to keep in mind about all the changes we have had.  If they wish to add some steampunk elements such as steam engines, hydraulics, capacitates, tesla coils, clockwork gears, etc. in different time periods, provide them with books about this topic.

Things to consider:

  • Where will players start?
  • Where will players end up?
  • Alternate endings?

Past, Present, and Future things they can think about:

  • Houses
  • Transportation
  • Food
  • Schools/Education
  • Jobs/Careers
  • Entertainment
  • Hobbies/Sports
  • Pets
  • Families
  • Cities
  • Laws
  • History
  • Medicine
  • Society

Week 2 – Creating Rules and Doing the Research

They will continue to brainstorm ideas about rules of the game and how the rules will be implemented.  Onto a board game or in a role play setting?   Think in terms of cause and effect, how one action will cause a reaction in another time.  By the end of this session, the kids should be assigned a team and a task of making a game piece or the game board.

Things to consider:

  • What will players use as tokens?
  • What will decide how players advance in game?
    •  Luck – dice or spinner 
    •    Skills  - complete tasks, solve problems, answer questions  
  • What will the layout of the game be like?
    • Stations
    • Shape
  • Will there be points or money accrual?
  • Will there be point deductions or hazards in the game?
  • Insert Book Trivia in the game? 

Week 3 – Creating the Game Pieces and Board

Bring the items that the students requested along with other supplies so that they can begin to put the game board and pieces together.   They can begin by building the game board, any other game pieces, rules, scoring cards, creating trivia, etc.

They can bring all the things they need and actually work on getting the game pieces and board together in this session.


  • scissors
  • glue
  • construction paper
  • card board
  • poster board
  • markers
  • crayons
  • glue gun
  • glue sticks
  • dice
  • buttons, beads, something to use as markers for playing the game

Week 4 - Wrapping Everything Together

This week they can finish everything up.  Put the game together to make sure it will work the way they planned.  Maybe have a trial run.  Plan what they want to do for the Grand Playing of the Game Celebration.

Week 5 – Playing the Game

  • Celebrate by playing the game.
  • Serve water bottles and refreshments. Maybe a cake
  • Give awards and appreciations to those students that worked on the program
  • Give prizes
  • Enjoy


Ideas for incentives can be simple or since the theme is time travel, consider items from the distant past to the present.

  • Books
  • An e-reader as a prize
  • Gift cards
  • A calligraphy pen set
  • An ipod
  • A rotary phone
  • An etch a sketch
  • Drinks and light refreshments
  • Certificate of Participation





The Art of Steampunk: extraordinary devices and ingenious contraptions from the leading artists of the steampunk movement. Art Donovan. Fox Chapel Publishing. 2011

Challenges for Game Designers. Brenda Brathwaite. Charles River Media. 2008

Journey to Gameland: how to make a board game from your favorite children’s book. Ben Buchanan.  Lantern Books. 2001

The Steampunk Bible: an illustrated guide to the world of imaginary airships, corsets and goggles, mad scientists, and strange literature. S.J. Chambers. Abrams Image. 2011.

Web Based Activities

Future Me

Students can write an e-mail to themselves in the future at this website.

Time Travel Activities

This is a website with ideas for activities, games, and research based on time travel that would be interesting for some students.

Guest Speakers

Invite a physics instructor from a local university to come speak to your students about the ideas of time travel or the space/time continuum.


 A Kid in King Arthur’s Court.  Walt Disney Video(2003)

The Last Mimzy.  New Line Entertainment(2007)

 The Time Machine. Dreamworks Video(2002)

 A Wrinkle in Time.  Walt Disney Home Entertainment(2004)

Web Sites

How Time Travel Works

This article is from the website How Stuff  This article discusses real life, everyday methods of time travel in the universe.  The article also takes a look at some of the more far reaching methods of traveling through the space/time continuum.

How to Make Your Own Board Game

This is a Wiki How article with instructional ideas and pictures of how to create your own board game.

First Steps in Board Game Design

How to Make Your Own Board Game

YouTube Videos

Creating a Board Game

Board Games & Card Games : How to Make an RPG (Role-Playing Game)

All a-board! Create a personalized board game

Make a Game Board - for Alkemy, Aurlok

Make Your Own Home Made Board Game for 99cents

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Healthy Food Now!

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I. This program is designed to

In Andrea White’s Windows on the World, the Food Now machine allowed for unhealthy eating. This program will help teens to be aware of what they should be eating and how they can achieve that.  This program can be a one-time event, or an ongoing weekly program for as long as you would like.


Health Education

  • Grade 6: 1a, 4b, 11a
  • Grade 7-8: 4b,4c, 12a, 12b,12c, 12f

III. Books to share

Reisser, Paul C.. 7 steps to healthy eating. Carol Stream, Ill.: Tyndale House Publishers, 2006. Print.

Smolin, Lori A., and Mary B. Grosvenor. Basic nutrition. Philadelphia: Chelsea House, 2005. Print.

Spurlock, Morgan. Don't eat this book: fast food and the supersizing of America. New York: G. P. Putnam's Sons, 2005. Print.

Spurlock, Morgan, Jeremy Barlow, Ronda Pattison, Dan Jackson, Jim Campbell, Michael David Thomas, and Ron English. Supersized: strange tales from a fast-food culture. Milwaukee, Oregon.: Dark Horse Books, 2011. Print.

Zinczenko, David, and Matt Goulding. Eat this, not that!: the best (& worst) foods in America. Emmaus, Pa.: Rodale, 2009. Print.

IV. Activities

1. Presentation on the Food Pyramid and specifically what teens should be eating.

2. Food Diary:

  • Week 1(begins after presentation) - Write down every thing consumed for one week.
  • Week 2 - With school nurse/dietician/nutritionist review Food Diary. Compare with Food Pyramid. Discuss substitutions for bad choices. Set Goals for next week. Continue Food Diary.
  • Week 3 - With school nurse/dietician/nutritionist review Food Diary. Evaluate Goals. Compare with Week 1 Diary. Discuss how changes in eating   made you feel. Set Goals for next week. Continue Food Diary.
  • Week 4 - Evaluate Goals. Discuss any changes due to new eating habits. Replace items on bulletin board with pictures of their favorite healthy snacks.

3.Movie Night - Show Spurlock, Morgan. Super Size Me. New York, N.Y: Hart Sharp Video, 2004.  (educational version)

V. Supplies


  • fruits
  • vegetables

Bulletin Board:

  • empty bags or boxes of junk food: chips
  • soda cans/bottles
  • candy wrappers
  • fast food bags/wrappers

At the end of the program remove junk food products and change bulletin board to pictures of the favorite healthy snacks

Guest Speakers:

Bring in a dietician or nutritionist to present information on food pyramid/healthy eating specifically for teenagers


Movie night: Super Size Me Spurlock, Morgan. Super Size Me. New York, N.Y: Hart Sharp Video, 2004.  (educational version)

VI. Resources


U.S. Department of Agriculture. Website. Washington, DC. Choose My Plate. Accessed 31 March 2012.

U.S. Department of Agriculture. Website. Washington, DC. Center For Nutrition and Policy Promotion. Accessed 31 March 2012.

U.S. Department of Agriculture. Website. Washington, DC. Team Nutrition. Accessed 31 March 2012.

U.S. Department of Agriculture. Website. Washington, DC. Let's Move. Accessed 31 March 2012.

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Read-AlikesA list of books that can be used for book talks and displays.

9/11 Connections:  The Twin Towers bombing of 9/11/01 play a large role in the book.  Print, video and electronic resources have been included to use as background information.

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Created on Apr 12, 2012 | Last updated July 15, 2015